Jumping High Fives Candy Trains Board Game - A Sweet Sugar Coated Cooperative Train Game for Kids Ages 4 and Up - Children Learn New Skills with Tasty Track Building, Perfect for Family Play Time
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Jumping High Fives Candy Trains Board Game - A Sweet Sugar Coated Cooperative Train Game for Kids Ages 4 and Up - Children Learn New Skills with Tasty Track Building, Perfect for Family Play Time

Product ID: 503037613
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🍬34 Movement Cards
🎲27 Track Tiles
🚂5 Train Tokens

Description

🚀 Get on board for a sweet adventure!

  • CREATIVE PLAY - Encourages imagination with a sweet candy theme.
  • COLLABORATIVE FUN - Unite as a team to outsmart the Candy Bandit!
  • SKILL DEVELOPMENT - Boosts teamwork, communication, and strategic thinking.
  • NO READING REQUIRED - Simple, colorful instructions for easy play.
  • PERFECT FOR FAMILY NIGHTS - Engaging for both kids and parents alike.

Jumping High Fives Candy Trains is a cooperative board game designed for children ages 4 and up. Players work together to rebuild train tracks and deliver candy while developing essential skills like teamwork and strategic thinking. The game includes colorful components and simple instructions, making it an ideal choice for family game nights.

Specifications

CPSIA Cautionary StatementChoking Hazard - Small Parts
Item Weight1.19 Pounds
Number of Items1
Item Dimensions L x W9"L x 6.5"W
Unit Count1.0 Count
Material TypeCardboard
Are Batteries RequiredNo
ColorRed, Yellow, Blue, Orange, Green, Purple, Pink
ThemeTrain

Reviews

K**N

I got my rules questions answered when I wrote to the company--sharing below

I bought this game for my husband and me to play together, and for me to play solo. We're getting older, and we like simple, cooperative games. He's a model railroader, and I've been collecting Candyland versions for 60 years, so it was a good fit for us.The game involves laying tiles with different railroad configurations on them: straight tracks, curved tracks, switches with curved and straight tracks, and two crossing tracks. You use cards to either draw a tile to build track, or have a train move a certain number of spaces (tiles) along the tracks that are already there. The players are all working together to try to get all the trains from the start to the finish before the candy bandit gets to the end of his trail (basically a counter.) It's as pretty as Candyland, but has a lot more decision making.It's a nice game, with pretty art and sturdy pieces. It does seem a little pricey for what it is, though.I was originally going to knock off one star, because the rulebook (one card) has a lot of holes in it. I wrote to the company with a list of questions, and literally a few hours later they sent a detailed reply, which I'll paste below, with their permission.The most important detail: the tiles are NOT all in ONE stack as stated in the rules. There are THREE different stacks, ONE FOR EACH COLOR.Here was their reply:Thank you for getting in touch with us regarding Candy Trains Board Game. We are so happy to hear that you like the artwork and the gameplay so far!We have seen some feedback regarding the instructions being a little confusing, and we are working on updating them based on the feedback we have received to hopefully clear up any questions. For the time being, we have some answers for your questions below:Q: What is the intended number of players? The rulebook and box say 2-5 but the description on the amazon page says 1-4.A: Great question! We originally intended this to be a game for 2-5 players, but we realized that as a cooperative game it can be played solo as well. The Amazon listing should say for 1-5 players, so thank you for pointing that out, we will update the listing to reflect that.Q: If a player has a handful of cards, none of which can be played (for example, two pink track cards and 1 green track card, and the topmost tile is yellow), what should they do? Skip a turn? Or can they discard and draw a new tile? This is particularly a problem for smaller numbers of players. And especially if someone is playing solo. Unless discarding is allowed, it's possible for the game to grind to a halt because no one can use any of their cards.A: This is an error, the instructions should have said “Mix and place the tiles into 3 face-down piles, one for each color tile.”. So when setting up there should be a separate pile for each colored tile so that players never run into a problem where they can’t play a card. Alternatively, you can spread all the tiles out facedown so that you can always choose the color that you need.Q: If you have a card that says to move three spaces, but there's only room to move two spaces, can you move fewer spaces instead? (This can be a problem if your whole hand is three cards of that type.)A: Yes, you can stop moving ahead early if you need to. We will clarify this better in the movement card section of the instructions, as right now it only mentions that you can stop moving ahead when there is another train in the spot that you would be stopping.Q: Can tracks lead off the board, or must all of them be contained on the board?A: Yes, the tracks can lead off the board, but the trains will have to follow a path within the board spaces. For example, you could place one of the crossed track tiles on the edge of the board where one direction the paths is pointing outside of the board and one direction would still be leading into other spaces within the board.Q: If a tile matches a previous tile in one direction, but not in the perpendicular direction, can it still be placed? Or does it have to match in every direction, as in Carcassonne?A: Great question! Yes, as long as you are connecting to at least one of the available track directions from a previous tile, then you can connect the tile, even if it leaves a different edge of the previous tile without a connection. When placing the tiles, you always want to have the track area connecting on at least one side of a previously placed tile.Q: On the tile that looks like a hashtag, can the train turn a corner, or must it go straight through? (My husband is a model railroader, so based on my experience, I thought you had to go straight through, but to my surprise he wanted to turn the corner on that tile.)A: Another great question! We totally understand what you mean, coming from experience with model trains, in reality a train wouldn’t be able to make a sharp turn like that, however players can make that turn in the game. Given the size limitation in the board we needed to have a tile that could allow players to change the direction of the path quickly, even if it is a little imaginative.Q: On the tile that looks like a switch, with a straight track and a curved track, are we to assume that the train could either go straight or follow the curve, despite the fact that the rails are shown only following the curve? Also, based on my model train experience, I assume that a train could not make a sharp turn there, but that too is not explained in the rules, so I'm not sure.A: Yes, players can choose to either go straight or make the turn. The rails only following one direction were just the artistic choice of our illustrator, but players can add connecting tiles to either edge of the tile and can follow either direction with the train tokens once the path has been laid out.Thank you for the really great questions! As mentioned, we are working to update these instructions and will hopefully be able to add an updated image or PDF to our website soon to help clarify these questions. Please let me know if you have any further questions (or suggestions!) or if any of the answers were unclear.Sincerely,The Jumping High Five TeamEdit: After receiving those answers, I realized that it's impossible to get all five trains to the station because there aren't enough distance cards. When I wrote to them, they thanked me and said they're going to add more cards to future printings. In the meantime, if you want to be able to win with all five trains, you have to start on the first tile and end on the last tile. Don't use a distance move to get to the first tile or get off the last tile. Or just play with four trains.

K**L

Fun game, great customer service!

My five-year-old loves this game. He laughed every time one of us drew a candy bandit card, and he didn't even care that we lost the first time playing. It is an easy to understand, fun game.I contacted the manufacturer with some questions about the updated rules, and they were incredibly responsive and sent out what I needed right away. They were so nice and helpful!

J**D

Instructions were a bit out of order

Only gave it four stars because the instructions were difficult to understand. It seems like these new age games are a bit more difficult to understand or not or explained very well. Now let’s get into the meat and potatoes:This was very fun once we figured out what to do. It is a team building game for the family, which means communication, communication, communication! There are no winners and losers individually, we all went together, or we all lose together. To start off the game, we put the different colored track pieces in a stack. This was very helpful later on in the game. Each person gets three cards, and the rest of the cards go into a pick up stack just like Candy land. In order for us to learn this new gang, we did not hold the cards in our hands, we lay them on the table in front of each of us. The objective to this game is to make it into the train station with however, many players you were playing with, before the candy bandit gets to the train station. If you draw a candy, bandit card, you must play it. You cannot hold onto it. There are also cards to play to knock the candy bandit back a space! There are cards action cards, these allow you to move any player on the game board. However, you cannot pass a player. No, hopping, jumping, passing another player. This part of the game is strategically there for communication. There are cards that allow you to pick a color of track from one of the three tracks: green, pink, yellow. Each track has different straights, turns or crossing points that you will need in order to get to the train station. You can build multiple ways to get to the train station, but keep in mind you need to get all of your players there there before the candy bandit. Just keep in mind that once the track pieces are played, there are no more tracks in order for you to find a way to the train station. At that point it is only movement jcards that will get you there.Overall, it was a fun game!

P**L

Great family fun

Game for the whole family. Lots of laughs. My grandchildren loved it. Co-op promotes teamwork.

L**N

Small and cheap

I bought this for my grandkids the broad is very small and a little hard play on

S**G

Needs better instructions

My hubby set the game up to play with the grandkids. The instructions were not the clear. We made up our own rules. All that matters is the grandkids had fun.

A**R

Engaging

Great for teaching social skills and how to play.

P**S

Great game night for little kids!

Candy Trains game has quickly become a favorite in our household. The game is designed for children around 5 years old and it is perfect for families to play together. The objective is to work together to rebuild the train tracks and save the candy before the Candy Bandit returns. One of the things that I love about this game is that it is perfect for a family game night. It is a cooperative game which means players work together to win. It was great to see the kids share ideas and work together to rebuild the missing tracks and deliver the candy. The game comes with various components like train tokens, track tiles, and cards that add to the fun and excitement of the game. It also encourages skill building through play, as kids work on teamwork, communication, basic counting, and strategic thinking. The instructions are easy to follow and the game requires no reading, making it perfect for children around 5 years old. Overall, I highly recommend this game for families with children of similar age. It is a fun and educational game that encourages teamwork and strategic thinking while being entertaining. The colorful and cute illustrations make the game even more enjoyable for kids. It is a great addition to any family game night or children's birthday party.

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